Adventure

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■ Crew Overview

Players can check their entire roster of Crews on the home screen. There, players can see a detailed breakdown of their individual Crew NFTs and their parameters.
The stats of each Crew, their stamina, stamina recovery countdown, and each Crew's current equipment can be viewed through this menu.
It is encouraged to plan and strategize for an optimal Crew lineup before sending them on an adventure for optimal success.
Home Screen
Crew Info

Adventure

Players can employ any of the Crews they own to go on an Adventure on one of the four Planets. Through adventuring, players can earn materials, scouting tickets, and Cyberstella's ingame currency - $UCC, and then eventually, $STL*.
One hour of Adventuring consumes (1) Energy. However, players have the freedom to choose how many Energy points they want to use up for one adventuring mission. A short-term trip will only cost you a few Energy points, but the rewards will also be less. A longer trip would cost more Energy points, but the rewards will be higher. 
Journey Details
Adventure Report
You can choose your Crew and equip their Accessories.
The adventuring process will commence, and the results will depend on the total parameters of the crew, along with the number of Energy points consumed.
STAT NAME
ADVENTURE EFFECT
BATTLE EFFECT
Power
Efficiency in gaining $UCC
Attacking power
Agility
Efficiency in gaining $UCC and/or $STL*
Sequence in battle (Initiative)
Vitality
Overall health/durability
HP
Luck
Efficiency in gaining materials
Accuracy
*Because there is no STL token at the beginning, STL token rewards will only be dropped after the token has been listed.
You will gain materials through Adventuring. These materials can be forged and minted in the factory to generate a new accessory.

Recovery

Your crew's vitality can decrease through a number of factors.
Crews can recover their vitality through the state-of-the-art medical systems of Cyberstella.
However, such efficiency comes at a cost, and the manufacturers of these devices have enforced a strict fee system wherein $UCC must be used in order to start the recovery process.

Limits and Limit Break

Crews have individual parameter limits that depend on various factors such as their stats and their rarity. With the difference in rarity comes the difference in $STL collection limits as well.
Each Crew can only collect a certain amount of $STL in their lifetime due to the dangers of their job and once a Crew has reached their max potential, they can no longer earn $STL in adventuring.
As a result, they can only transfer their knowledge and skills to other Crews to pass on their legacy. This process is called Limit Break and this is done to ensure that the next generation of Crews will have a better chance.
Limit Break allows players to combine their Crews with another Crew and as a result of this process, the receiving Crew's overall stats will improve and the donor Crew will permanently retire*.
*Donor Crews are burned after the Limit Break process.

Adventure Point

Adventure Points measure the amount of interest the userbase has in a particular Planet. Through the help of this function, the dev team can then gauge and decide which planet holds the most user interest - something like a voting process, but through gameplay.
Out of the four Planets, the more popular and more adventured the Planets get, the more it's used in our Manga. Basically, the Planet that gets more exposure will get more pages will be allocated for it.
If users want to read more about specific Planet-type-related stories, they are encouraged to do their adventures on their favorite Planet type and contribute to its Adventure Points.